Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. Content Warning: Brief mention of suicide. So, in my last blog, I tried and failed to create any truly interesting basic […]
Let’s Design a Powered by the Apocalypse RPG pt 4: I try and fail to design basic moves.
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. Okay, so now we’re onto defining the basic moves and stats, and possibly the playbook moves for our characters. In Vincent’s […]
Let’s design a Powered by the Apocalypse RPG pt 3: Characters
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. So now that we have our genre and we’ve stretched it out a little bit so that we have room to […]
Let’s design a Powered by the Apocalypse RPG pt 2: Genre
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. Powered by the Apocalypse games are particularly good at simularing genre, unlike say D20 or BRP, which model physics or some […]
Let’s design a Powered by the Apocalypse RPG pt 1: Why PbtA?
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. A lot of the writing I’ve done on the blog so far has been little snippets from two of my in […]