I talked in the last posted about how GM or MC moves as they’re presented in Apocalypse World and its descendants emulate genre by making sure that the GM’s response is always in genre. This is why, in my opinion, the closer your game clings to the original Apocalypse World MC moves, probably the weaker […]
Buy our games!
They'll make your life instantly better!
Historically, a lot of the burden of genre emulation in roleplaying games has fallen on the adventures or scenarios written for them, rather than from the games themselves. Dungeons and Dragons is basically an absurd physics engine with some tactical combat thrown in; there’s nothing in there mechanically to ensure you go on some rip-roaring […]