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Category: The Abyss Gazes Also

Home ⁄ Archive by Category "The Abyss Gazes Also"

31 May 2020 Escalating horror

Escalating horror

Oli 0 Comment Games design theory, Patreon Exclusives, The Abyss Gazes Also

Historically, a lot of the burden of genre emulation in roleplaying games has fallen on the adventures or scenarios written for them, rather than from the games themselves. Dungeons and Dragons is basically an absurd physics engine with some tactical combat thrown in; there’s nothing in there mechanically to ensure you go on some rip-roaring […]

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10 May 2020 If it bleeds…

If it bleeds…

Oli 0 Comment Games design theory, Patreon Exclusives, The Abyss Gazes Also

There’s a line in Predator, “if it bleeds, we can kill it”. The equivalent in RPGs is “if it has stats, we can kill it”. I came up on Rifts back in the 90s (after a long incubation in Fighting Fantasy in the 80s), and one of the first sourcebooks I purchased was Pantheons of […]

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Recent Posts

  • Extreme Meatpunks Forever Quickstart is here!
  • EXTREME MEATPUNKS FOREVER: The Roleplaying Game coming 2021
  • Let’s Design a Powered by the Apocalypse RPG pt 7: Death and death moves
  • Let’s Design a Powered by the Apocalypse RPG pt6: Expanding and dealing with threats
  • Let’s Design a Powered by the Apocalypse RPG Pt 5: Areas of Conflict

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Recent Posts

  • Extreme Meatpunks Forever Quickstart is here!
  • EXTREME MEATPUNKS FOREVER: The Roleplaying Game coming 2021
  • Let’s Design a Powered by the Apocalypse RPG pt 7: Death and death moves
  • Let’s Design a Powered by the Apocalypse RPG pt6: Expanding and dealing with threats
  • Let’s Design a Powered by the Apocalypse RPG Pt 5: Areas of Conflict
  • Let’s Design a Powered by the Apocalypse RPG pt 4: I try and fail to design basic moves.
  • Let’s design a Powered by the Apocalypse RPG pt 3: Characters
  • Let’s design a Powered by the Apocalypse RPG pt 2: Genre
  • Let’s design a Powered by the Apocalypse RPG pt 1: Why PbtA?
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