Be gay, pilot mechs and kill Nazis in Extreme Meatpunks Forever: The Roleplaying Game coming to Kickstarter June 2021. Download the free quickstart now! Based on the cult videogame series that Rock Paper Shotgun described as “Raw, bloody, tough, and not the slightest bit concerned with civility” and Wired called “Wild, melancholy, funny, and willing […]
EXTREME MEATPUNKS FOREVER: The Roleplaying Game coming 2021
*So* effing excited to announce that Sinister Beard Games will be bringing you Extreme Meatpunks Forever: The RPG, based on the videogames by Heather Flowers and co-written by Heather herself and Aura Belle. If you’ve been hiding under a meat spattered rock, Extreme Meatpunks Forever is a visual novel and mech brawler about four gay […]
Let’s Design a Powered by the Apocalypse RPG pt 7: Death and death moves
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. I kind of fancy looking at death and death moves today, perhaps because I’ve been listening to a lot of depressive […]
Let’s Design a Powered by the Apocalypse RPG pt6: Expanding and dealing with threats
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. Okay, I think I’m feeling more confident making moves for this now that I know where we are in terms of […]
Let’s Design a Powered by the Apocalypse RPG Pt 5: Areas of Conflict
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. Content Warning: Brief mention of suicide. So, in my last blog, I tried and failed to create any truly interesting basic […]
Let’s Design a Powered by the Apocalypse RPG pt 4: I try and fail to design basic moves.
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. Okay, so now we’re onto defining the basic moves and stats, and possibly the playbook moves for our characters. In Vincent’s […]
Let’s design a Powered by the Apocalypse RPG pt 3: Characters
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. So now that we have our genre and we’ve stretched it out a little bit so that we have room to […]
Let’s design a Powered by the Apocalypse RPG pt 2: Genre
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. Powered by the Apocalypse games are particularly good at simularing genre, unlike say D20 or BRP, which model physics or some […]
Let’s design a Powered by the Apocalypse RPG pt 1: Why PbtA?
Throughout this series we’ll be using Vincent Baker’s blog series Powered by the Apocalypse and Brandon Leon-Gamebtta’s twitter thread of various PbtA move shapes. The view from the shoulders of giants is pretty good. A lot of the writing I’ve done on the blog so far has been little snippets from two of my in […]
GM moves as permission
I talked in the last posted about how GM or MC moves as they’re presented in Apocalypse World and its descendants emulate genre by making sure that the GM’s response is always in genre. This is why, in my opinion, the closer your game clings to the original Apocalypse World MC moves, probably the weaker […]