Historically, a lot of the burden of genre emulation in roleplaying games has fallen on the adventures or scenarios written for them, rather than from the games themselves. Dungeons and Dragons is basically an absurd physics engine with some tactical combat thrown in; there’s nothing in there mechanically to ensure you go on some rip-roaring […]
If it bleeds…
There’s a line in Predator, “if it bleeds, we can kill it”. The equivalent in RPGs is “if it has stats, we can kill it”. I came up on Rifts back in the 90s (after a long incubation in Fighting Fantasy in the 80s), and one of the first sourcebooks I purchased was Pantheons of […]
Battle Moves in A Song of Blades & Darkness
So, Zombie World, which I’m currently hacking into a Game Of Thronesy Powered by the Apocalypse roleplaying card game has Basic Moves, and Zombie Moves. Zombie Moves are for whenever you’re dealing with a group of zombies, and they’re where shit gets real. Real bitey. Zombie Moves are much more likely to get you to […]
Open call for games from underrepresented designers!
Hey! Hey you, games designer! I wanna publish more games. Like, I want to publish so many games. But the actual having to design and write and playtest means I can only make so many on my own. So that’s where you come in. Not only do I want to publish more games, I want […]
Website launch sale!
Look! A website! A shiny new website! With products and news and a Patreon and oh my goodness, the thrill of it all. To celerbrate the launch of the site, you can get 10% off all purchases onsite with the coupon code WebsiteLaunch until the end of next week. Stock up now, get yourself some […]
A Song of Blades & Darkness
Powered by the Apocalypse doesn’t really have its Game of Thrones game yet. And yes, I know about The Sword, the Crown and the Unspeakable Power, and I’m actually a huge fan of it, naming it my Game of the Year when it came out. BUT. While SCUP does dark fantasy wonderfully, it’s still very […]